Thursday, October 22, 2009

Cleric Builds for Aion

This was posted in the Aion forums and I found it interesting because I have a 26 Cleric. It's reprinted in its entirety here.  The original poster (OP) remarked that post aren't bumped in the forums so it will eventually fall off the front page and be lost. She plans to update it every Monday, but sometimes such things get missed.  I figure if I post it here (with a back link) the chances are better than a really good post won't get lost.

The original post is here, and since she does plan to update it you should check it every now and then. Some of the comments are pretty good, too. Others are just trolls.

Seems to be that if you group all the time with a good group your need for defenses is a lot less than if you're solo PvPing. Which means there's lots of room for customizing your build and even going with Cloth over Chain (Heresy!!!)

That said, here's the post on Cleric builds:

Basic 1-MS Builds

Chain/Mace/Shield/HP
This build is the basic one that alot of people will tell you to go for.  You socket nothing but HP mana stones and use chain mail armor, maces and shields.
  • Pro - More HP and high armor class = Very high survivability in pvp and pve situations
  • Con - Damage is lower than other builds.

Chain/Mace/Shield/MBoost
You maintain the high defense of the chain mail armor and mace/shield combo but by socketing Magic Boost manastone you get an increase in damage.
  • Pro - Higher armor class means take less damage
  • Pro - More damage on your spells = faster killing
  • Con - HP will be lower so you lose out on the ammount of hits you can take here

Cloth/Mace/shield/HP
By switching to cloth you gain damage through improved caster stats but lose the defense stats of the Chain mail, you still mintain a moderate defense by sticking with mace/sheild combo and by stacking HP you can take a fair number of hits before healing.
  • Pro - Cloth armor stats gives you more spell damage
  • Pro - Socketing HP allows you to take more hits
  • Con - Lower armor class means you take more damage from hits

Cloth/Mace/Shield/MBoost
By switching to cloth you gain damage through improved caster stats but lose the defense stats of the chain mail, you still mintain a moderate defense by sticking with mace/sheild combo and you increase your damage even further by stacking MBoost but lose out in the number of hits you can take before having to heal
  • Pro - Cloth armor stats gives you more spell damage
  • Pro - Socketing MBoost allows you to do more spell damage
  • Con - Lower armor class means you take more damage from hits
  • Con - Lower HP = able to take less hits

Chain/Staff/HP
You maintain the high defense of the chain mail armor, by using a staff instead of mace/shield you have the potential of doing more melee and spell damage but lose out in the defense and extra slots granted by a shield.
  • Pro - Higher armor class means you take less damage
  • Pro - Higher HP means you can take more hits before healing
  • Pro/Con - Potentially more damage overall
  • Con - Lose defense and Manastone slots of the shield

Chain/Staff/MBoost
You maintain the high defense of the chain mail armor, by using a staff instead of mace/shield you have the potential of doing more melee and spell damage but lose out in the defense and extra slots granted by a shield.
  • Pro - Higher armor class means you take less damage
  • Pro - Higher MBoost means you do more spell damage
  • Pro/Con - Potentially more damage overall
  • Con - Lose defense and Manastone slots of the shield

Cloth/Staff/HP
By switching to cloth you gain damage through improved caster stats but lose the defense stats of the Chain mail, by using a staff instead of mace/shield you have the potential of doing more melee and spell damage but lose out in the defense and extra slots granted by a shield.
  • Pro - Cloth armor stats gives you more spell damage
  • Pro - Socketing HP means you can take more hits before healing
  • Pro/Con - Potentially more damage overall
  • Con - Lose defense and Manastone slots of the shield
  • Con - Lower armor class means you take more damage form hits

Cloth/Staff/MBoost
By switching to cloth you gain damage through improved caster stats but lose the defense stats of the Chain mail, by using a staff instead of mace/shield you have the potential of doing more melee and spell damage but lose out in the defense and extra slots granted by a shield.
  • Pro - Cloth armor stats gives you more spell damage
  • Pro - Socketing MBoost allows you to do more spell damage
  • Pro/Con - Potentially more damage overall
  • Con - Lose defense and Manastone slots of the shield
  • Con - Lower armor class means you take more damage from hits

Non-Standard/Multi-MS Builds
There are alot of combinations you can use when you start looking into using multiple Manastones instead of just socketing 1 type.  While I could go through and list every combination; that would end up making the post about 4 pages long by it's self.  So to avoid this I'll just post the ones that players have come up with and let me know about.

Chain/Mace/Shield/HP/MAccuracy
This is the one I use personally.  It keeps the high survivability of the Chain/Mace/Shield/HP build while providing a small ammount of MAccuracy to help with the resists when your casting at mobs and other players.  It doesn't take much to push a cleric up high enough to notice a difference so I just socket my weapon with MAccuracy stones and use the Fluent in Balaur title and call it good (+23 atm).  There are foods you can use instead though if you'd rather stick with all HP.
  • Pro - High armor class for higher defense stats
  • Pro - High HP allows you to take more hits in pvp/pve
  • Pro - Extra MAccuracy drops the resist chance of mobs and players to your spells
  • Con - Lose a couple Manastones to MAccuracy meaning a little less HP
  • Con - Less damage than MBoost builds = slower kills

Chain/Mace/Shield/HP/MBoost - Diria
High defense from the chain mail and mace/shield and by socketing both HP and Mboost you can increase your damage whille maintaining a good sized health pool.  This would require a bit of experimentation on a per player basis to determine the ratio of HP to Mboost manastones that would put the 2 stats a place that they are happy with.
  • Pro - High Armor class for higher defense stats
  • Pro - High concentration = less spell interrupts
  • Pro - Increased HP to allow for more hits to be taken
  • Pro - Higher MBoost to increase damage
  • Pro/Con - May be difficult to find a balance that the player is happy with between the 2 stats.
  • Con - HP will be lower per MBoost stone used
  • Con - Damage will be lower per HP stone used

Chain/Staff/HP/MBoost - Ouka
High defense from the chain mail and by socketing both HP and Mboost you can increase your damage whille maintaining a good sized health pool.  Using a staff rather than mace/shield allows for potentially higher damage while you lose the defense and sockets of the shield. This would require a bit of experimentation on a per player basis to determine the ratio of HP to Mboost manastones that would put the 2 stats a place that they are happy with.
  • Pro - High Armor class for higher defense stats
  • Pro - High concentration = less spell interrupts
  • Pro - Increased HP to allow for more hits to be taken
  • Pro - Higher MBoost to increase damage
  • Pro/Con - May be difficult to find a balance that the player is happy with between the 2 stats.
  • Pro/Con - Potentially higher damage overall
  • Con - HP will be lower per MBoost stone used
  • Con - Damage will be lower per HP stone used
  • Con - Lose the defense and sockets of the shield
Again, click here for the original and all the comments. 

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