NPC Behavior - Assassins, murderers, and other unsavory types (yes, you) will have greater difficulties sneaking into certain villages in Heiron and Belusian. New guards have been given better glasses and can see stealthed characters more reliably than the other guards.
A common glitch in many MMOs (and other games) is the ability to attack a mob from a point that it can't reach, so you get to attack for free. Certain instanced dungeons in Aion have the same quirk, but now the mobs will be able to attack.
Loot - Drop rate for a variety of loots have been tweaked (generally for better drop rates) and many of the bosses have been made somewhat easier to take out.
Gathering - A couple of interesting changes have been made here.
- More XP will be given from gathering and crafting. It's a slight amount so don't expect to see much here. There's no change in how quickly one gains skill though.
- From the Wiki: "When you extract Aether, there’s a chance that Aether Poison Gas will infiltrate your body. The poison blocks gathering for a certain period of time unless you detoxify the poison.... Once you are poisoned the only way to detoxify yourself is to utter the "Cleansing Word.” (This is a captcha field. A code is displayed and you type it in.)
One poster in the forums suggested that the flight time could be reset to 100% is the correct code is entered. This sounds like a good idea to me.
I think that stopping the gathering bots from gathering will have the consequence of raising prices on a lot of gatherables. This could be a good or bad thing, depending on whether you're buying or selling.
Abyss - there are now awards for defending a fortress (hooray,) but they only go to the legion owning the fortress (boo!) "You now receive contribution decorations as reward for successfully defending a fortress under the control of your Legion."
So this gives the controlling legion incentive to defend the fortress, but nothing is offered for those who might otherwise want to assist.
Of course, having access to the fortress grants access to any special vendors (eg: for morphing designs) and the fortress instance. Defending it is still a tougher job than attacking it though, much of which is due to player's real schedules, so perhaps there should be greater incentives.
Skills- Various skills have been tweaked. Assassins and Clerics get a bit more damage, Templars get a bit more aggro, and so on.
Other - there are a number of small tweaks and fixes. One interesting change is to the broker. You can now search by keywords (see the trade broker post) and you can now post items to the Broker with a right click. There's a calculator pop-up (when you post items) which looks kinda cool, too.
